Modeling Artist - Montreal Location - REEL FX
Dallas Office
301 N. Crowdus St.
Dallas, TX 75226
Montreal Office
1751 Richardson Street
Suite 1100
Montreal QC H3K 1G6
Hollywood Office
1438 N. Gower St
Suite 200
Hollywood, CA 90028

Job Summary

Reel FX Creative Studios, the award winning animation studio behind The Book of Life, is expanding its creative reach to include its newest office in Montreal. Recruitment for all of our projects, including the new animated feature Ugly Dolls directed by Robert Rodriguez (Sin City, Desperado, Spy Kids), is in progress with openings in the new Montreal location.

Based in Dallas for over 20 years, we’ve collaborated with Warner Bros, Disney, Fox, Paramount, Sony, Universal, Illumination and Google among others, with a passion for excellence on every project. From short film, branded content, ride film, or full length animated feature work, the team is constantly pushing for advancements in creativity, style, and process. The focus on superior craftsmanship and collaborative problem solving is at the core of Reel FX ethos.

Reel FX is looking for exceptional visionaries and artists to join the team. We don’t like to settle, so if you’re as demanding of your work as we are of ours, then you may have found the right place.

Studio offices are in LA, Montreal and Dallas.

The Modeler is responsible for creating hard surface and organic models for use in the production of live action and fully CG images. The Modeler is also responsible for the final preparation of meshes for rigging, as well as creating blend shapes for facial animation.Modeling positions start as early as November 2017 in Montreal.

Duties and Responsibilities

• Perform technical and artistic work of sculpting and modifying 3D meshes.
• Clear understanding of UV’s and texture layout and their effect upon mesh creation.
• Perform visual and analytical problem solving in 3D space.
• Complete assigned modeling tasks in a timely manner.
• Ensure all working files are efficiently organized.
• Consistently meet production deadlines.
• Follow Supervising Modeler’s directions, ensuring models created are accurate and effective.

Education and Experience Requirements

• Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
• 2 years minimum experience in Feature Film, Commercial and/or Video Game production with an emphasis on modeling.
• A good eye for proportions and detail in hard surface models, organic models and environments.
• Experience with traditional sculpture, drawing, and/or painting a plus.
• A creative problem solver who is organized and critical of his or her own work.
• A history of consistent high-end aesthetic and technical execution.
• Proficient with Maya and Zbrush.
• Mastery of poly and sub-D modeling in Modo, Maya, XSI, or other comparable high-end software.
• Knowledge of Adobe Photoshop.
• Able to communicate creative and technical thoughts and ideas
• Able to multi-task and prioritize
• Able to thrive in a high pressure, deadline oriented environment
• Enjoy working in teams

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.